//: C15:Instrument3.cpp // Late binding with the virtual keyword #include enum note { middleC, Csharp, Cflat }; // Etc. class Instrument { public: virtual void play(note) const { cout << "Instrument::play" << endl; } }; // Wind objects are Instruments // because they have the same interface: class Wind : public Instrument { public: // override interface function: void play(note) const { cout << "Wind::play" << endl; } }; void tune(Instrument& i) { // ... i.play(middleC); } int main() { Wind flute; tune(flute); // Upcasting } ///:~